8 works of pop culture that benefited from knowing nothing about them in advance

Aux Features Caitlin
8 works of pop culture that benefited from knowing nothing about them in advance
Screenshot: Matrix Reloaded, Babadook, Image: The Legend Of Zelda: Breath Of The Wild (Nintendo), Graphic: Allison Corr

This week’s question is one directly stemming from a debate among A.V. Club staffers:

What pop culture experience has benefited from you going in blind, not knowing anything about what you’re going to see/hear/read/etc.?

previous arrowResident Evil next arrow

I can’t remember the last time I played a game without already knowing a ton about it, but generally, that’s not a huge problem: Controls and ideas carry from game to game. Conventions are strong; genres are sturdy. That was not the case on the day many years ago when I went to the house of a friend who had recently come into ownership of a Sega Saturn. We immediately gravitated toward the most evil-sounding game imaginable—Resident Evil—and proceeded to spend the remainder of the evening figuring out how you even moved in the game. (So, you just rotated? And you held a button to hold a gun? And you had to activate stairs?) A huge part of this was the fact that Resident Evil was inventing a new genre, but, for all the game’s legendary hamminess, it was still a genuinely terrifying experience. And when those dogs came crashing through the window in one of the game’s most famous scenes, I do not need to tell you how goddamn terrified we were. [Clayton Purdom]

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