Tales Of Symphonia: Dawn Of The New World

Games Reviews Games

In the opening scene of Tales Of Symphonia:
Dawn Of The New World
,
the hero from the original Tales Of Symphonia goes rogue, torching an
innocent village and casting his lot with religious terrorists. This really
does seem like a new world, where a Tales game literally burns its bridges to weave
a dark, complex epic—on the Wii, no less.

After an enticing start, though, New World falls into the old habits
of the Japanese RPG genre. The game hints at a serious story, but never sheds
its discount-anime hijinks long enough to tell it in compelling fashion. The
protagonist, Emil, recounts the harrowing night his parents were murdered
before his eyes. Then, a few steps down the trail, his female sidekick
maneuvers for a kiss, which is totally ewww! Girls are so weird! And we're
jarred back into cutesy-land.

The narrative oddities would be more forgivable if New World
gave players room to explore, but the main storyline is pretty much it. Anemic
side quests transport you to generic locales (e.g., "Volcano Cave"), where you
fight a few monsters, get an item, rinse, repeat.

At least the fighting is fun. The game's
free-range, real-time battle system has fantastic rhythm. New World doesn't force Wii-mote
waggle-gimmicks where they don't belong, instead building a kinetic feel the
old-fashioned way with tight button controls. On the other hand, given the
Wii-mote's pointing capabilities, the lack of a targeting system is a baffling
omission.

Beyond the game: It sounds like Namco
Bandai splurged on top-notch voice actors and skimped on the director. The
delivery is fine, but the characterization is off. When Emil speaks, you can
practically hear the guy in the V.O. booth yelling, "Whinier! More pathetic!"

Worth playing for: Defeated monsters can be
recruited to fight by your side, and with hundreds of bad guys to collect,
there's a wide range of strategies to try.

Frustration sets in when: There's no way to skip the
ponderous cutscenes that dominate the first few hours of the game. The buttons,
they do nothing!

Final judgment: New World is the most earnest
attempt yet to bring an RPG with lasting appeal to the Wii, but it never takes
itself seriously enough to make an impact.

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