With Like A Dragon: Ishin!, one of gaming’s best series reclaims a “lost” installment

The series formerly known in the West as Yakuza goes back in time (in multiple ways) for a remake of a 2014 Japan-only title

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With Like A Dragon: Ishin!, one of gaming’s best series reclaims a “lost” installment
Image: Sega

Every Friday, A.V. Club staffers kick off our weekly open thread for the discussion of gaming plans and recent gaming glories, but of course, the real action is down in the comments, where we invite you to answer our eternal question: What Are You Playing This Weekend?


I will confess to being moderately annoyed by the Like A Dragon thing.

It’s just pure dumb mental muscle memory, admittedly: I’ve been playing Sega’s Yakuza games (with some notable gaps, as the series made its way from the PS2 era onward) for a frankly stupid 18 years at this point, and referring to them by their old Western name—as opposed to Ryu Ga Gotoku/Like A Dragon, the original Japanese titleis just natural for me at this point. That, despite Sega announcing last year that it was adopting the Japanese name for all markets going forward. So be it.

Admittedly, the Yakuza name wouldn’t actually make any sense for the first game to be released in the series since that switchover was made: Next week’s Like A Dragon: Ishin!, which—despite featuring several organizations full of armed men running roughshod over regular people on the streets of a Japanese city—features very few actual yakuza members. (In fact, you spend a decent chunk of the game working as a sort of … freelance cop? Look, I’m not going to litigate the state’s monopoly on violent force here; I’m just saying you’re not really playing a yakuza guy.)

Ishin!—and the ! is included, like Jeopardy!, or I Can’t Believe It’s Not Butter!—is a remake of an earlier game, because it’s 2023, and every game is a remake of an earlier game. But at least this one is one you probably haven’t played before: Released on the PlayStation 3 back in 2014, the original Ishin! was kept to Japan, presumably on the basis that it’s premise was niche even by the standards of a series that prides itself on offering a ground-level view of many of Tokyo’s seediest and most neon-drenched neighborhoods. Which, again, not so much here, since the setting has been shunted back 150 years to 1860s Kyoto, and the player is dropped into the sandals of renegade samurai (and actual historical person) Sakamoto Ryoma.

The biggest storytelling gimmick of this new-old historical game will become apparent as soon as you get a look at Ryoma’s face, though, at least for fans of the series: He’s the spitting image of regular Yakuza protagonist Kazuma Kiryu, right down to retaining Kiryu’s usual voice actor, Takaya Kuroda, for his low-pitched, taciturn growls. And so it goes for almost every other character in Ishin!, all of whom have been, let’s say, “cast” with recognizable characters from throughout the Like A Dragon franchise, holding on to character designs, actors, and basic traits but all now existing in 1860s Japan. If you lack the context, you’re not going to feel deprived—the game is still written with an admirable clarity as it teases out its plot of backstabbings and betrayal in the Late Edo underworld—but series regulars will pick up a lot of characterization and inside jokes from seeing who’s been dropped into which roles. (Pro tip: Don’t put too much trust in the guy who spent the entirety of the original Yazkua betraying you at every turn!)

In terms of gameplay, Ishin! is similarly familiar fare: You wander the streets of the city, getting into fights with hordes of rampaging strangers, getting roped into the oddball problems of the city’s residents, and, almost inevitably, getting distracted by playing poker or betting on chicken races, or, if you’re an absolute degenerate, playing mahjong. And while the unique setting helps sell a new spin on some of these familiar stories or activities (including a few fun new ones), it’s also here that the game’s old-timey setting is the biggest detriment to the overall package: The drab dirt streets of Kyo simply can’t compare to the senses-assaulting splendor of the modern games’ Vegas-esque Kamurocho or Sotenbori, and its sprawl introduces a lot of unnecessary running, which combines with a demanding crafting system largely powered by random drops into something that can occasionally feel like a grind. (It feels significant that the original Ishin! came out before 2015 series highlight Yakuza 0, where Ryu Ga Gotoku Studio managed to sharpen many of the franchise’s various interlocking systems to a much finer point.)

At least the fighting’s fun: Despite the prominence of swords in the setting, combat in Ishin! is this series’ standard evolution of classic video game brawling. That includes four different stances (punching, stabbing, shooting, and stabbing and shooting) to switch between on the fly, each with their own progression systems, and enemies that mostly exist to get whaled on while occasionally getting a sneaky hit in. (Minus boss fights, which will take some genuine planning and skill.) The Like A Dragon games have never been especially precise or technical fighters—at least, I’ve never played them like that, which might explain why the bosses sometimes wreck shop on me—and Ishin! doesn’t break that mold. But it’s enjoyable enough that you won’t be too annoyed the dozenth or so time some overly optimistic street thugs decide to pick a fight with a man with a body count in the low 100s as he’s just trying to manage his cross-town commute.

And that’s a decent enough way to think of Ishin! overall: enjoyable enough. This isn’t exactly new Like A Dragon—it has none of the polish of 2020's Yakuza: Like A Dragon, or, presumably, next year’s Like A Dragon 8. (I swear, that numbering/naming convention makes sense if you’ve spent too many years slamming your head against it.) But it is a perfectly serviceable Like A Dragon game that you probably haven’t played at this point, and the story is both a) pretty entertaining in its own right and b) entirely non-dependent on you having 18 years of backstory under your belt. Which makes it easy to recommend, both to series fans, and to people looking for an oddball onboarding point for the franchise as a whole.

11 Comments

  • Spoooon-av says:

    or, if you’re an absolute degenerate, playing mahjong.Oh that fucking mahjong. I have no idea how the rules work, what the pieces are or how they move. All I know that it’s like chess, but I’m playing it blindfolded and with boxing gloves on.

    • lightice-av says:

      Mahjong is like dominoes mixed with poker, actually. You’re probably thinking about Shogi. Both are about as obtuse for Western players, though. 

  • deeeeznutz-av says:

    I’ve never played any of these games (and to be honest even though they look fun, I probably never will), but I have a question on the naming system/change. Yakuza: Like A Dragon…what was the Japanese title for this game? I remember seeing that game talked about on Kotaku and thought it was just a spin off game with the title, but seeing that “Like A Dragon” is the actual name for the main series has me super confused. Was it just a numbered release in Japan?

    • generaltekno-av says:

      I mean, I wouldn’t be surprised if a factor in switching the game name has to do with the difficulties it’s caused with online payment systems that flag anything with “yakuza” in it given organized crime.

    • lightice-av says:

      In Japan it’s called Ryū ga Gotoku 7: Hikari to Yami no Yukue (Like a Dragon 7: Whereabouts of Light and Darkness).

  • Ruhemaru-av says:

    This really makes me want a Way of the Samurai 2 remake.

  • impliedkappa-av says:

    I’ve been continuing to go through Great Ace Attorney and am on the last case of the first game. This game is so transparent about introducing wacky gimmicks during the investigation/prologue that are definitely going to be key elements of the trial. It’s not quite “999 characters making sure you understand digital roots” levels of tutorializing, but gosh, they really wanted to make sure I know how to view stereoscopic images and understand how pawn shops work. There was zero question about where the murder was going to occur or what kinds of questioning would lead to major breakthroughs in the case. The intro dragged, and I think they would’ve done better to reveal some of this stuff during the trial itself, but I’m glad I’m in court now. I’ll probably wrap the game up in the first half of the weekend and move onto Gloomhaven: Jaws of the Lion and catch up to where my nephew is so we can talk about what’s going on without spoiling one another.

  • merve2-av says:

    I’d love to give Ishin a whirl, but there are just too many games to play at the moment, so into the backlog it goes.This weekend I’m going to try to finish up Hi-Fi Rush before Atomic Heart drops next week. HFR has been a pleasant surprise! It’s surprisingly meaty for a $39 CAD title, boasting much longer and more substantial levels than I was expecting. I’m also vibing with the game’s rhythmic combat system in a way that I didn’t expect; coordinating my attacks with the music has actually dulled the button-mashing tendencies I have when playing other character action games.I’m also going to play Mario + Rabbids Sparks of Hope. I’m still pretty early in the game, so things are very easy so far. But the tactical combat is still plenty satisfying, and unlike Kingdom Battle, the game’s performance is butter-smooth.Finally, I just bought macabre indie narrative puzzle game Birth. Hopefully I can knock that one out in a couple of evenings. It looks really neat!

  • evanwaters-av says:

    Into the 1950s on The Movies, and boy I think my last run was going way better at this point. Buildings have been falling behind on maintenance and I’m still stuck at one award when I need two for the next tier. Honestly this game needs actual cheats because the full game isn’t nearly as fun as the sandbox mode but you need to get through the decades to unlock them for sandbox. I also ran into a roadblock with Heavensward crafting in Final Fantasy XIV, at least two of the level 60 quests require you to craft an item with a much higher Control requirement than I’ve got and I have no idea how to bump up my attributes enough. If I got HQ versions of every piece of gear I’d still be a little behind. Working on coding in stealth mechanics to my own roguelike project, I can get the game to draw enemies’ vision. Keep getting sidetracked by wanting to tweak the UI.

  • milligna000-av says:

    I love the idea of these games and appreciate the weirdness, but every time I break down and try them… I quickly get bored of the actual gameplay. Ah well. More for you folks.

  • hcd4-av says:

    How full is it of other stuff is my question? Mind, I preordered it (yeahyeah, I know) so I’ll find out soon enough. I like less than Yakuza 0 but more than Kiwami in terms of stuff.At least I won’t have to golf, right?Right??

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