![Take a look at F-Stop, the Portal sequel you'll never play](https://img.pastemagazine.com/wp-content/avuploads/2020/01/14161909/ogdakk4gqwaldi6bvg1y.jpg)
It’s hard to believe that roughly 13 years ago, Valve debuted its hilarious first-person puzzle game, Portal, on The Orange Box for Windows, Xbox 360 and PlayStation 3. Since then, there’s been a void in physics-based teleportation, robot-blasting puzzle/action games—except for Portal 2, of course—due to Valve having a strong distaste for sequels ending with the number 3. Sequels to games that will never surface aside, Valve was long-rumored to have been working on a prequel title to the original Portal called F-Stop, or Aperture Camera, which was eventually canceled in favor of a Portal 2 release. Well, here we are, in the dawn of a brand new decade, and an indie studio named LunchHouse Software has somehow managed to nab permission from Valve to show off footage and concept of F-Stop, the scrapped Portal prequel we’ll never be able to play, using its source code.
Rather than giving players a gun that shoots teleportation portals, F-Stop involves a camera that would grant players the ability to take snapshots of items and then resize and duplicate them to escape each testing room. The game promised to expand on Aperture Science lore, with the idea of the prequel giving player another cool first-person physics-based puzzler revolving around a single tool. With the okay from Valve, LunchHouse Software has been able to take some video using the game’s source code to show off some of F-Stop’s ideas and gameplay. They’ll be uploading more footage in the next coming weeks in a video series called Exposure.
How did LunchHouse Software get permission from Valve to create this video? Tristian Halcomb of LunchHouse Software is keeping that a secret.
Will we ever be able to play it?
Probably not.
9 Comments
11/10, would pay for, play, then for get I played.
This looks cool, but has anyone been following this dude on Twitter who is making something in real time that’s similar and maybe cooler:
https://twitter.com/mattstark256/status/1213156890475212800?s=20
Have to agree, what I saw in that guy’s video was way more interesting and brain-breaking than the clunky copy/paste shenanigans in the F-Stop piece.
This is a small thing, and one that would likely have been worked out if this ever became a real game, but I hate the trope of “any ol’ vent fan is powerful enough to lift a human body.” Like, I realize it’s a fantastical game, but that was just slightly off-putting.
Cave Johnson could not be reached for comment.CAVE JOHNSON COULD NOT BE REACHED FOR COMMENT.
CAVE JOHNSON COULD NOT BE REACHED FOR COMMENT.
Both Portal games were truly exceptional.
The mechanic very much reminds me of the Bradwell Conspiracy